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Chris Beintema
201-1701 Powell Street Vancouver BC Canada
Phone : (604) 379-6926
e-mail : cbeintema@gmail.com

LINKED-IN PROFILE


Objective

I would like to further my knowledge of animation and rigging by contributing to a talented team, on an exciting project in animation/VFX.


Skills

Character Animation | Experience creating high quality hand-keyed animation in Maya.

Rigging/MEL Scripting | Created multiple character rigs, and also an automated cartoony rig in MEL.

Modeling | Polygon modeling, paying close attention to character aesthetics and deformation quality.


Studio Experience -----------------------------------------------------------


GURU Animation
- Justin Time TV Series.
Rigger - Toronto | 01/10 – 03/10

I was responsible for modeling and rigging props along with some character and set extensions. I also wrote some MEL scripts to speed up my rigging workflow.


EA Black Box
- Unannounced Action IP.
Animator - Vancouver | 05/09 – 10/09

Responsible for keyframe animation of action sequences involving character interactions as well as basic enemy locomotion. Also creating blendable animations of variable heights/distances/speeds and working in ANT (a proprietary animation tool at EA) to prepare and integrate the clips for the game. All work was done in Motion Builder and ANT . I also created some Maya rigs for testing animation in Maya.


EA Black Box
- Skate 2 & 3.
Lead Gameplay Animator - Vancouver | 12/07 – 05/09

Keyframe animation of tricks, wipeouts and various other gameplay anims. Motion capture polish and creation of blendable anims of variable heights/distances/speeds. Worked directly with gameplay and physics SE’s to identify animation requirements. Delegated tasks to animators based on gameplay requirements. Scheduled motion capture shoots, directed talent on shooting days, planned animation branching trees and shotlists.


EA Black Box
- Skate.
Cinematics and gameplay Animator - Vancouver | 8/06 – 12/07

Gameplay animation of some skate tricks and other gameplay anims. Background and facial animation in cinematics.


EA Canada
- NBA LIVE 06,07 Next Gen
Animator - Vancouver | 5/05 - 8/06

Animation of freestyle tricks, facial performances during freethrow routines. Procedural Awareness animation.


Freelance Commercial Work ------------------------------------------------


The Juggernaut
- Toronto - Coke Zero's "dance hero" commercial.
Animated the Eyeball dance routine | 09/08 - 11/08


Teaching Experience ---------------------------------------------------------

Vancouver Film School - Digital Character Animation Program.
Animation Mentor - | 5/08 - 11/09

Sheridan College - Oakville, ON Canada
TA for first year Computer Animation students. | 8/04 – 5/05

VDI at Sheridan College - Oakville, ON Canada
Authored Maya tutorials for the Alias software Maya Mentor. | 7/04 - 12/04


Software Experience ---------------------------------------------------------

Maya, Mel script, Motion Builder, Z-Brush, Shave and a Hair Cut, Photoshop, Illustrator, After Effects, Premiere, Final Cut Pro, Microsoft Office.


Education ---------------------------------------------------------------------

Sheridan College for Digital Character Animation.
Created the short: Urban Sprawl. | 2005

Sheridan College for Computer Animation.
Created the short: The Lonely Barber. | 2004

George Brown College for Design, specialization in Illustration. | 2001-2003


Relevant Coursework --------------------------------------------------------

Acting for Animators, Life Drawing/Anatomy, Animation Theory, Storyboarding, Color Theory, Design Theory, Illustration.


Film Festival Screenings and Television-------------------------------------

Urban Sprawl at Animex in the UK, Urban Sprawl at PISAF in Seoul, Korea.

Urban Sprawl was featured across Canada on the CBC program "ZED."

The Lonely Barber: finalist at EA "Reveal Film Competition."